Taken from gooddealgames.com:
Polybius was a puzzle game that had a very limited release, reportededly restricted to less than a dozen arcades in a small Portland suburb. The games history is hazy. Reports indicate that children that played Polybius could no longer remember common and basic information critical to their lifestyle such as how to find their home or even recall their own name. It is unknown if these effects of amnesia were permanent. It is known that those that played the program were victims of unbearable nightmares often waking up at night screaming in fear.
One of the previous arcade operators vows that gentlemen dressed in black coats would periodically come to retrieve play statistics and other records from the coin-op. The mysterious collectors failed to take the coin earnings, nor did they seem interested in or recognize any monetary potential that is usually associated with such devices.
Supposedly it is rumored to have been developed by some kind of uncanny military tech offshoot organization. It was said to have some kind of proprietary behavior modification algorithms developed for the CIA or other other secretive outfit.
The game itself is very abstract in design with fast action and puzzle elements. While the kids that played Polybius refrained from playing other videogames aftwerwards, one in particular became a big anti-videogame advocate. We have contacted an individual that knows him, and he claims that the Polybius machines were removed from arcade premesis within a period of four to six weeks. For over twenty years all has been silent concerning polybius until the ROM recently appeared. Our source regrets mentioning his involvement, and claims that our hobby is not his hobby, and wishes to wash his hands of the entire story.
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